ROCKIT Fast Game Start offers streaming performance without code changes, using machine learning to anticipate the stream of data that would be required to initiate game start, speeding game start times by up to 200x. ROCKIT block-based patcher is the latest breakthrough; internal tests show 10% to 50% smaller patch sizes compared to conventional (standard) patchers that the industry is using today.
We also tested ROCKIT client delivery against the most popular streaming platform in operations today: Playstation Now: @200Mbit/s MAFIA III starts in 19s with ROCKIT compared to 55s on PS Now; Darksiders II in 6s compared to 42s.
The megaliths began to stir. EPIC games announced a new, leaner store for PC gamers building on the traffic of the fabulously successful Fortnite. Google, Microsoft and a host of startups rattled the sabers of streaming. Each megalith brought audiences built on the foundations of their platform reach. EPIC has 250 million Fortnite players, Google has the browser on desktops and smartphones, and Microsoft maintains dominion over the PC with its XBOX. New models and new technology have revealed themselves - and a new era of competition has begun.
But in the distant reaches of the galaxy - a new force has arisen. A new technology called ROCKIT is able to reconcile the innovation of streaming and the power of direct download, keeping the advantage of low latency client play. It offers direct downloads but with game start times that are lighting fast - fast enough to compete directly with game streaming. ROCKIT Fast Game Start Technology could change the balance of power in the game store wars by providing streaming performance without excessive expenditures into cloud gaming infrastructure.
ROCKIT Blog on Fast Start: Starting Games Twice As Fast Is Not Fast Enough - Understanding Fast Start Approaches Including XBOX FastStart and Dacs Labs’ ROCKIT